// ZDoomRL - Gameplay Modifications for DoomRL Arsenal
// Author: Simon Volpert <simon@simonvolpert.com>
// Project page: https://simonvolpert.com/zdoomrl/
// This program is free software, released under the MIT license. See the LICENSE file for more information
// Security Armor
Graphic "ZSARM1", 31, 17
{
Offset 1, -8
Patch "ARM1A0", 0, 0
}
// Combat Armor
Graphic "ZSARM2", 31, 17
{
Offset 1, -8
Patch "ARM2A0", 0, 0
}
// Commando Armor
Graphic "ZSARM3", 33, 17
{
Offset 3, -8
Patch "ARM3A0", 0, 0
}
// Onyx-modded Security Armor
Graphic "ZSONYA", 31, 17
{
Offset 1, -8
Patch "ONYAA0", 0, 0
}
// Onyx-modded Combat Armor
Graphic "ZSONYB", 31, 17
{
Offset 1, -8
Patch "ONYAB0", 0, 0
}
// Onyx-modded Commando Armor
Graphic "ZSONYC", 33, 17
{
Offset 3, -8
Patch "ONYAC0", 0, 0
}
// Nanofiber Security Armor
Graphic "ZSNFA1", 31, 17
{
Offset 1, -8
Patch "NFA1A0", 0, 0
}
// Nanofiber Combat Armor
Graphic "ZSNFA2", 31, 17
{
Offset 1, -8
Patch "NFA2A0", 0, 0
}
// Nanofiber Commando Armor
Graphic "ZSNFA3", 31, 17
{
Offset 1, -8
Patch "NFA3A0", 0, 0
}
// Ballistic Security Armor
Graphic "ZSBLA1", 31, 17
{
Offset 1, -8
Patch "BLA1A0", 0, 0
}
// Ballistic Combat Armor
Graphic "ZSBLA2", 31, 17
{
Offset 1, -8
Patch "BLA2A0", 0, 0
}
// Ballistic Commando Armor
Graphic "ZSBLA3", 31, 17
{
Offset 1, -8
Patch "BLA3A0", 0, 0
}
// Fireproof Security Armor
Graphic "ZSFPA1", 31, 42
{
Offset 1, 7
Patch "FPA1A0", 0, 0
}
// Fireproof Combat Armor
Graphic "ZSFPA2", 31, 42
{
Offset 1, 7
Patch "FPA2A0", 0, 0
}
// Fireproof Commando Armor
Graphic "ZSFPA3", 31, 42
{
Offset 1, 7
Patch "FPA3A0", 0, 0
}
// Ablative Security Armor
Graphic "ZSABL1", 31, 18
{
Offset 1, -7
Patch "ABL1A0", 0, 0
}
// Ablative Combat Armor
Graphic "ZSABL2", 31, 18
{
Offset 1, -7
Patch "ABL2A0", 0, 0
}
// Ablative Commando Armor
Graphic "ZSABL3", 31, 18
{
Offset 1, -7
Patch "ABL3A0", 0, 0
}
// Powered Security Armor
Graphic "ZSPWR1", 31, 21
{
Offset 1, -5
Patch "PWR1A0", 0, 0
}
// Powered Combat Armor
Graphic "ZSPWR2", 31, 21
{
Offset 1, -5
Patch "PWR2A0", 0, 0
}
// Powered Commando Armor
Graphic "ZSPWR3", 31, 21
{
Offset 1, -5
Patch "PWR3A0", 0, 0
}
// Nanofiber Skin Security Armor
Graphic "ZSNFS1", 24, 34
{
Offset -2, 2
Patch "NFS1A0", 0, 0
}
// Nanofiber Skin Combat Armor
Graphic "ZSNFS2", 24, 34
{
Offset -2, 2
Patch "NFS2A0", 0, 0
}
// Nanofiber Skin Commando Armor
Graphic "ZSNFS3", 24, 34
{
Offset -2, 2
Patch "NFS3A0", 0, 0
}
// Cybernano Security Armor
Graphic "ZSCYN1", 32, 30
{
Offset 1, 0
Patch "CYN1A0", 0, 0
}
Graphic "ZSCYNB", 32, 30
{
Offset 1, 0
Patch "CYN1B0", 0, 0
}
Graphic "ZSCYNC", 32, 30
{
Offset 1, 0
Patch "CYN1C0", 0, 0
}
// Cybernano Combat Armor
Graphic "ZSCYN2", 32, 30
{
Offset 1, 0
Patch "CYN2A0", 0, 0
}
Graphic "ZSCYND", 32, 30
{
Offset 1, 0
Patch "CYN2B0", 0, 0
}
Graphic "ZSCYNE", 32, 30
{
Offset 1, 0
Patch "CYN2C0", 0, 0
}
// Cybernano Commando Armor
Graphic "ZSCYN3", 32, 30
{
Offset 1, 0
Patch "CYN3A0", 0, 0
}
Graphic "ZSCYNF", 32, 30
{
Offset 1, 0
Patch "CYN3B0", 0, 0
}
Graphic "ZSCYNG", 32, 30
{
Offset 1, 0
Patch "CYN3C0", 0, 0
}
// Steel Boots
Graphic "ZSBOO1", 24, 28
{
Offset -2, -1
Patch "BOOTS0", 0, 0
}
// Protective Boots
Graphic "ZSBOO2", 24, 28
{
Offset -2, -1
Patch "BOOTG0", 0, 0
}
// Plasteel Boots
Graphic "ZSBOO3", 24, 28
{
Offset -2, -1
Patch "BOOTB0", 0, 0
}
// Grappling Steel Boots
Graphic "ZSGRAS", 32, 25
{
Offset 3, -2
Patch "GRAPS0", 0, 0
}
// Grappling Protective Boots
Graphic "ZSGRAG", 32, 25
{
Offset 3, -2
Patch "GRAPG0", 0, 0
}
// Grappling Plasteel Boots
Graphic "ZSGRAB", 32, 25
{
Offset 3, -2
Patch "GRAPB0", 0, 0
}
// Fireproof Steel Boots
Graphic "ZSFIRS", 24, 25
{
Offset -2, -2
Patch "FIRBS0", 0, 0
}
// Fireproof Protective Boots
Graphic "ZSFIRG", 24, 25
{
Offset -2, -2
Patch "FIRBG0", 0, 0
}
// Fireproof Plasteel Boots
Graphic "ZSFIRB", 24, 25
{
Offset -2, -2
Patch "FIRBB0", 0, 0
}
// Enviromental Steel Boots
Graphic "ZSENVS", 26, 20
{
Offset -1, -5
Patch "ENVOS0", 0, 0
}
// Enviromental Protective Boots
Graphic "ZSENVG", 26, 20
{
Offset -1, -5
Patch "ENVOG0", 0, 0
}
// Enviromental Plasteel Boots
Graphic "ZSENVB", 26, 20
{
Offset -1, -5
Patch "ENVOB0", 0, 0
}
// Antigrav Steel Boots
Graphic "ZSAGSB", 26, 22
{
Offset -2, -4
Patch "AGSBICON", 0, 0
}
// Antigrav Protective Boots
Graphic "ZSAGGB", 26, 22
{
Offset -2, -4
Patch "AGGBICON", 0, 0
}
// Antigrav Plasteel Boots
Graphic "ZSAGBB", 26, 22
{
Offset -2, -4
Patch "AGBBICON", 0, 0
}
// Tactical Armor
Graphic "ZSTACA", 31, 20
{
Offset 1, -5
Patch "TACAA0", 0, 0
}
// Tactical Boots
Graphic "ZSTACB", 24, 23
{
Offset -2, -3
Patch "TACBA0", 0, 0
}
// Cerberus Armor
Graphic "ZSCERA", 31, 29
{
Offset 1, 1
Patch "CERAA0", 0, 0
}
// Cerberus Boots
Graphic "ZSCERB", 24, 26
{
Offset -2, -2
Patch "CERBA0", 0, 0
}
// Fire Shield
Graphic "ZSFSHD", 31, 24
{
Offset 1, -2
Patch "FSHDA0", 0, 0
}
Graphic "ZSFSHE", 31, 24
{
Offset 1, -2
Patch "FSHDB0", 0, 0
}
// Tower Shield
Graphic "ZSTSHD", 29, 47
{
Offset 0, 11
Patch "TSHDA0", 0, 0
}
// Bullet-proof vest
Graphic "ZSBPFV", 19, 17
{
Offset -5, -6
Patch "BPFVA0", 0, 0
}
// Onyx-modded Bullet-proof Vest
Graphic "ZSONYE", 19, 17
{
Offset -5, -6
Patch "ONYAE0", 0, 0
}
// Ballistic Vest
Graphic "ZSBALV", 21, 17
{
Offset -4, -6
Patch "BALVA0", 0, 0
}
// Onyx-modded Ballistic Vest
Graphic "ZSONYD", 21, 17
{
Offset -4, -6
Patch "ONYAD0", 0, 0
}
// Duelist Armor
Graphic "ZSDUEA", 22, 24
{
Offset -3, -3
Patch "DUEAA0", 0, 0
}
// Onyx-modded Duelist Armor
Graphic "ZSONYG", 22, 24
{
Offset -3, -3
Patch "ONYAG0", 0, 0
}
// Cyberwarrior Armor
Graphic "ZSCYWA", 31, 28
{
Offset 1, 0
Patch "CYWAA0", 0, 0
}
// Onyx-modded Cyberwarrior Armor
Graphic "ZSONYF", 31, 28
{
Offset 1, 0
Patch "ONYAF0", 0, 0
}
// Energy-shielded Vest
Graphic "ZSESVA", 21, 20
{
Offset -4, -5
Patch "ESVAA0", 0, 0
}
Graphic "ZSESVB", 21, 20
{
Offset -4, -5
Patch "ESVAB0", 0, 0
}
// Onyx-modded Energy-shielded Vest
Graphic "ZSONYH", 21, 20
{
Offset -4, -5
Patch "ONYAH0", 0, 0
}
Graphic "ZSONYI", 21, 20
{
Offset -4, -5
Patch "ONYAI0", 0, 0
}
// Repulsion Wave Suit
Graphic "ZSREPW", 21, 22
{
Offset -4, -3
Patch "REPWA0", 0, 0
}
// Onyx-modded Repulsion Wave Suit
Graphic "ZSONYM", 21, 22
{
Offset -4, -3
Patch "ONYAM0", 0, 0
}
// Medical Armor
Graphic "ZSMED1", 21, 19
{
Offset -4, -5
Patch "MED1A0", 0, 0
}
// Onyx-modded Medical Armor
Graphic "ZSONYK", 21, 19
{
Offset -4, -5
Patch "ONYAK0", 0, 0
}
// Survival MediArmor
Graphic "ZSSRVA", 21, 13
{
Offset -4, -8
Patch "SURVA0", 0, 0
}
Graphic "ZSSRVB", 21, 13
{
Offset -4, -8
Patch "SURVB0", 0, 0
}
Graphic "ZSSRVC", 21, 13
{
Offset -4, -8
Patch "SURVC0", 0, 0
}
Graphic "ZSSRVD", 21, 13
{
Offset -4, -8
Patch "SURVD0", 0, 0
}
Graphic "ZSSRVE", 21, 13
{
Offset -4, -8
Patch "SURVE0", 0, 0
}
Graphic "ZSSRVF", 21, 13
{
Offset -4, -8
Patch "SURVF0", 0, 0
}
Graphic "ZSSRVG", 21, 13
{
Offset -4, -8
Patch "SURVG0", 0, 0
}
Graphic "ZSSRVH", 21, 13
{
Offset -4, -8
Patch "SURVH0", 0, 0
}
Graphic "ZSSRVI", 21, 13
{
Offset -4, -8
Patch "SURVI0", 0, 0
}
// Onyx-modded Survival MediArmor
Graphic "ZSONYN", 21, 13
{
Offset -4, -8
Patch "ONYAN0", 0, 0
}
// Overcharge System
Graphic "ZSOVES", 43, 16
{
Offset 7, -7
Patch "OVESA0", 0, 0
}
// Ballistic Shield
Graphic "ZSBSHD", 31, 20
{
Offset 1, -5
Patch "BSHDA0", 0, 0
}
Graphic "ZSBSHE", 31, 20
{
Offset 1, -5
Patch "BSHDB0", 0, 0
}
// Energy Shield
Graphic "ZSESHD", 21, 20
{
Offset -4, -5
Patch "ESHDA0", 0, 0
}
Graphic "ZSESHE", 21, 20
{
Offset -4, -5
Patch "ESHDB0", 0, 0
}
// Plasma Shield
Graphic "ZSPSHD", 21, 20
{
Offset -4, -5
Patch "PSHDA0", 0, 0
}
Graphic "ZSPSHE", 21, 20
{
Offset -4, -5
Patch "PSHDB0", 0, 0
}
// Onyx Armor
Graphic "ZSONXA", 31, 17
{
Offset 1, -8
Patch "ONXAA0", 0, 0
}
// Acid-proof Boots
Graphic "ZSACPB", 26, 25
{
Offset 0, -1
Patch "ACPBA0", 0, 0
}
Graphic "ZSACPC", 26, 25
{
Offset 0, -1
Patch "ACPBB0", 0, 0
}
Graphic "ZSACPD", 26, 25
{
Offset 0, -1
Patch "ACPBC0", 0, 0
}
// Shockwave Boots
Graphic "ZSSHKB", 25, 29
{
Offset -2, 0
Patch "SHKBA0", 0, 0
}
Graphic "ZSSHKC", 25, 29
{
Offset -2, 0
Patch "SHKBB0", 0, 0
}
Graphic "ZSSHKD", 25, 29
{
Offset -2, 0
Patch "SHKBC0", 0, 0
}
Graphic "ZSSHKE", 25, 29
{
Offset -2, 0
Patch "SHKBD0", 0, 0
}
Graphic "ZSSHKF", 25, 29
{
Offset -2, 0
Patch "SHKBE0", 0, 0
}
Graphic "ZSSHKG", 25, 29
{
Offset -2, 0
Patch "SHKBF0", 0, 0
}
Graphic "ZSSHKH", 25, 29
{
Offset -2, 0
Patch "SHKBG0", 0, 0
}
Graphic "ZSSHKI", 25, 29
{
Offset -2, 0
Patch "SHKBH0", 0, 0
}
Graphic "ZSSHKJ", 25, 29
{
Offset -2, 0
Patch "SHKBI0", 0, 0
}
Graphic "ZSSHKK", 25, 29
{
Offset -2, 0
Patch "SHKBJ0", 0, 0
}
Graphic "ZSSHKL", 25, 29
{
Offset -2, 0
Patch "SHKBK0", 0, 0
}
Graphic "ZSSHKM", 25, 29
{
Offset -2, 0
Patch "SHKBL0", 0, 0
}
// Gothic Armor
Graphic "ZSGOTA", 32, 31
{
Offset 1, 1
Patch "GOTAA0", 0, 0
}
// Onyx-modded Gothic Armor
Graphic "ZSONYJ", 32, 31
{
Offset 1, 1
Patch "ONYAJ0", 0, 0
}
// Gothic Boots
Graphic "ZSGOTB", 24, 28
{
Offset -2, 0
Patch "GOTBA0", 0, 0
}
// Phaseshift Armor
Graphic "ZSPSHA", 31, 28
{
Offset 1, 0
Patch "PSHAA0", 0, 0
}
// Onyx-modded Phaseshift Armor
Graphic "ZSONYL", 31, 28
{
Offset 1, 0
Patch "ONYAL0", 0, 0
}
// Phaseshift Boots
Graphic "ZSPSHB", 26, 22
{
Offset -2, -4
Patch "PSHBA0", 0, 0
}
// Nuclear Armor
Graphic "ZSNUKA", 31, 17
{
Offset 1, -7
Patch "NUKAA0", 0, 0
}
// Rechargeable Energy Shield
Graphic "ZSRESH", 21, 20
{
Offset -4, -5
Patch "RESHA0", 0, 0
}
Graphic "ZSRESI", 21, 20
{
Offset -4, -5
Patch "RESHB0", 0, 0
}
// Berserker Powersuit
Graphic "ZSBEPS", 31, 29
{
Offset 1, 0
Patch "BEPSA0", 0, 0
}
// Phoenix-B Device Suit
Graphic "ZSBPHD", 31, 20
{
Offset 1, -5
Patch "BPHDA0", 0, 0
}
// Cybernetic Armor
Graphic "ZSCYNA", 31, 30
{
Offset 1, 0
Patch "CYNAA0", 0, 0
}
// Energy Discharge Harness
Graphic "ZSEDHX", 23, 21
{
Offset -3, -4
Patch "EDHXA0", 0, 0
}
// Jetpack
Graphic "ZSJETP", 27, 35
{
Offset -1, 3
Patch "JETPA0", 0, 0
}
Graphic "ZSJETR", 27, 35
{
Offset -1, 3
Patch "JETPB0", 0, 0
}
Graphic "ZSJETS", 27, 35
{
Offset -1, 3
Patch "JETPC0", 0, 0
}
// K-8 Matterstorm Harness
Graphic "ZSK8MH", 31, 17
{
Offset 1, -8
Patch "K8MHA0", 0, 0
}
Graphic "ZSK8MJ", 31, 17
{
Offset 1, -8
Patch "K8MHB0", 0, 0
}
Graphic "ZSK8MK", 31, 17
{
Offset 1, -8
Patch "K8MHC0", 0, 0
}
Graphic "ZSK8ML", 31, 17
{
Offset 1, -8
Patch "K8MHD0", 0, 0
}
Graphic "ZSK8MM", 31, 17
{
Offset 1, -8
Patch "K8MHE0", 0, 0
}
Graphic "ZSK8MN", 31, 17
{
Offset 1, -8
Patch "K8MHF0", 0, 0
}
// K1-L3 Teslabolt Armor
Graphic "ZSKTES", 32, 29
{
Offset 1, 0
Patch "KTESA0", 0, 0
}
Graphic "ZSKTET", 32, 29
{
Offset 1, 0
Patch "KTESB0", 0, 0
}
// Medical Powerarmor
Graphic "ZSMED2", 21, 23
{
Offset -6, -3
Patch "MED2A0", 0, 0
}
// Nano Ablative Armor
Graphic "ZSNABL", 31, 18
{
Offset 1, -7
Patch "NABLA0", 0, 0
}
// Prototype Assault Shield
Graphic "ZSPASS", 23, 17
{
Offset -3, -7
Patch "PASSA0", 0, 0
}
// R11-n Psychic Amplifier Suit
Graphic "ZSRCPA", 27, 22
{
Offset -1, -3
Patch "RCPAA0", 0, 0
}
// Shielded Armor
Graphic "ZSSSHD", 33, 24
{
Offset 2, -2
Patch "SSHDA0", 0, 0
}
Graphic "ZSSSHE", 33, 24
{
Offset 2, -2
Patch "SSHDB0", 0, 0
}
// Terminus Battlesuit
Graphic "ZSTEBS", 33, 29
{
Offset 2, 0
Patch "TEBSA0", 0, 0
}
// WW-41 Peacekeeper Armor
Graphic "ZSWWPK", 31, 33
{
Offset 1, 2
Patch "WWPKA0", 0, 0
}
// Xaser Inc. Powerarmor
Graphic "ZSXASP", 30, 25
{
Offset 1, -2
Patch "XASPA0", 0, 0
}
Graphic "ZSXASR", 30, 25
{
Offset 1, -2
Patch "XASPB0", 0, 0
}
Graphic "ZSXASS", 30, 25
{
Offset 1, -2
Patch "XASPC0", 0, 0
}
// 0D-1a Assaultforce Armor
Graphic "ZS0DAF", 31, 31
{
Offset 1, 1
Patch "0DAFA0", 0, 0
}
// Enviro Boots
Graphic "ZSENVB", 26, 29
{
Offset -1, 0
Patch "ENVBA0", 0, 0
}
Graphic "ZSENVC", 26, 29
{
Offset -1, 0
Patch "ENVBB0", 0, 0
}
// Leonidas' Boots
Graphic "ZSSPAR", 24, 28
{
Offset -1, 0
Patch "SPARA0", 0, 0
}
// Necroarmor
Graphic "ZSNECR", 33, 27
{
Offset 2, -1
Patch "NECRA0", 0, 0
}
// Frontline Engineer Suit
Graphic "ZSBLUA", 18, 38
{
Offset -6, 4
Patch "BLUAA0", 0, 0
}
// Frontline Engineer Boots
Graphic "ZSBLUB", 23, 22
{
Offset -2, -3
Patch "FLEBA0", 0, 0
}
// Tactical Assembler Suit
Graphic "ZSREDA", 18, 38
{
Offset -6, 4
Patch "REDAA0", 0, 0
}
// Tactical Assembler Boots
Graphic "ZSREDB", 23, 22
{
Offset -2, -3
Patch "TCABA0", 0, 0
}
// Lava Armor
Graphic "ZSLAVU", 31, 17
{
Offset 1, -8
Patch "LAVUA0", 0, 0
}
Graphic "ZSLAVV", 31, 17
{
Offset 1, -8
Patch "LAVUB0", 0, 0
}
Graphic "ZSLAVW", 31, 17
{
Offset 1, -8
Patch "LAVUC0", 0, 0
}
Graphic "ZSLAVX", 31, 17
{
Offset 1, -8
Patch "LAVUD0", 0, 0
}
// Lava Boots
Graphic "ZSLAVB", 24, 22
{
Offset -2, -3
Patch "LAVBA0", 0, 0
}
Graphic "ZSLAVC", 24, 22
{
Offset -2, -3
Patch "LAVBB0", 0, 0
}
Graphic "ZSLAVD", 24, 22
{
Offset -2, -3
Patch "LAVBC0", 0, 0
}
Graphic "ZSLAVE", 24, 22
{
Offset -2, -3
Patch "LAVBD0", 0, 0
}
// Nuclear Powerarmor
Graphic "ZSENUK", 33, 26
{
Offset 2, -2
Patch "ENUKA0", 0, 0
}
// Nuclear Powerboots
Graphic "ZSENUX", 23, 26
{
Offset -3, -2
Patch "ENUKC0", 0, 0
}
// Malek's Armor
Graphic "ZSMALK", 31, 30
{
Offset 1, 1
Patch "MALKA0", 0, 0
}
Graphic "ZSMALX", 31, 30
{
Offset 1, 1
Patch "MALKB0", 0, 0
}
// Nyarlaptotep's Boots
Graphic "ZSNYAB", 26, 23
{
Offset -2, -3
Patch "NYABA0", 0, 0
}
// Roysten's Command Armor
Graphic "ZSROYA", 31, 20
{
Offset 1, -5
Patch "ROYAA0", 0, 0
}
// Roysten's Combat Boots
Graphic "ZSROYB", 23, 21
{
Offset -3, -3
Patch "ROYBA0", 0, 0
}
// Solo Operative Suit
Graphic "ZSSSOS", 21, 34
{
Offset -4, 2
Patch "SSOSA0", 0, 0
}
// Solo Operative Boots
Graphic "ZSSSOB", 23, 24
{
Offset -3, -2
Patch "SSOBA0", 0, 0
}
// Torgue Blastplate Armor
Graphic "ZSTORA", 33, 20
{
Offset 2, -5
Patch "TORAA0", 0, 0
}
// Torgue Blastboots
Graphic "ZSTORB", 27, 29
{
Offset -1, 0
Patch "TORBA0", 0, 0
}
// Geo's Golden Gauntlet
Graphic "ZSGGGX", 17, 25
{
Offset -6, -2
Patch "GGGXA0", 0, 0
}
// Demonic Carapace
Graphic "ZSDEMA", 42, 30
{
Offset 7, 0
Patch "DEMAA0", 0, 0
}
// Demonic Boots
Graphic "ZSDEMB", 26, 33
{
Offset -1, 2
Patch "DEMBA0", 0, 0
}
// Soulshatter Armor
Graphic "ZSSOLS", 33, 23
{
Offset 2, -3
Patch "SOLSA0", 0, 0
}
// Angelic Armor
Graphic "ZSANGA", 27, 28
{
Offset -2, -2
Patch "ANGAA0", 0, 0
}
// Angelic Boots
Graphic "ZSANGB", 26, 28
{
Offset -2, 0
Patch "ANGBA0", 0, 0
}
// The Bee
Graphic "ZSBEES", 27, 22
{
Offset -2, -3
Patch "BEESA0", 0, 0
}
Graphic "ZSBEET", 27, 22
{
Offset -2, -3
Patch "BEESB0", 0, 0
}
// Reactive Shield System
Graphic "ZSRSSD", 31, 26
{
Offset 1, -2
Patch "RSSDA0", 0, 0
}
// Chronotrooper Armor
Graphic "ZSCHRO", 25, 28
{
Offset -3, 0
Patch "CHROA0", 0, 0
}
Graphic "ZSCHRR", 25, 28
{
Offset -3, 0
Patch "CHROB0", 0, 0
}
Graphic "ZSCHR0", 25, 28
{
Offset -3, 0
Patch "CHROC0", 0, 0
}