// ZDoomRL - Gameplay Modifications for DoomRL Arsenal
// Author: Simon Volpert <simon@simonvolpert.com>
// Project page: https://simonvolpert.com/zdoomrl/
// This program is free software, released under the MIT license. See the LICENSE file for more information
// Pistol
Graphic "ZSPISG", 23, 15
{
Offset -4, -7
Patch "PISGX0", 0, 0
}
// High Power Pistol
Graphic "ZSQPIS", 23, 15
{
Offset -4, -7
Patch "QPISX0", 0, 0
}
// Shotgun
Graphic "ZSSHOT", 63, 12
{
XScale 1.4
YScale 1.4
Offset 11, -15
Patch "SHOTA0", 0, 0
}
// Combat Shotgun
Graphic "ZSCSHO", 52, 14
{
XScale 1.1
YScale 1.1
Offset 11, -11
Patch "CSHOX0", 0, 0
}
// Heavy Combat Shotgun
Graphic "ZSHCSH", 56, 14
{
XScale 1.1
YScale 1.1
Offset 12, -11
Patch "HCSHX0", 0, 0
}
// Double Shotgun
Graphic "ZSDBLS", 28, 10
{
Offset 0, -9
Patch "DBLSX0", 0, 0
}
// Heavy Double Shotgun
Graphic "ZSHDSH", 46, 14
{
Offset 8, -9
Patch "HDSHX0", 0, 0
}
// Heavy Super Shotgun
Graphic "ZSHSSG", 54, 14
{
XScale 1.1
YScale 1.1
Offset 11, -11
Patch "HSSGX0", 0, 0
}
// Chaingun
Graphic "ZSMGUN", 54, 16
{
XScale 1.1
YScale 1.1
Offset 11, -8
Patch "MGUNA0", 0, 0
}
// High Power Chaingun
Graphic "ZSQCHG", 57, 22
{
XScale 1.25
YScale 1.25
Offset 10, -7
Patch "QCHGX0", 0, 0
}
// Battle Rifle
Graphic "ZSUACR", 46, 16
{
Offset 8, -6
Patch "UACRX0", 0, 0
}
// High Power Battle Rifle
Graphic "ZSQRIF", 48, 16
{
Offset 9, -6
Patch "QRIFX0", 0, 0
}
// Rocket Launcher
Graphic "ZSLAUN", 62, 16
{
XScale 1.3
YScale 1.3
Offset 12, -12
Patch "LAUNA0", 0, 0
}
// Plasma Rifle
Graphic "ZSPLAS", 54, 16
{
XScale 1.1
YScale 1.1
Offset 11, -10
Patch "PLASA0", 0, 0
}
// High Power Plasma Rifle
Graphic "ZSQPLS", 57, 22
{
XScale 1.2
YScale 1.2
Offset 11, -8
Patch "QPLSX0", 0, 0
}
// BFG9000
Graphic "ZSBFGG", 61, 36
{
XScale 1.3
YScale 1.3
Offset 12, 4
Patch "BFGGX0", 0, 0
}
// Chainsaw
Graphic "ZSCSAW", 62, 24
{
XScale 1.3
YScale 1.3
Offset 12, -3
Patch "CSAWA0", 0, 0
}
// Nanoedge Chainsaw
Graphic "ZSPSAW", 67, 24
{
XScale 1.4
YScale 1.4
Offset 12, -5
Patch "PSAWX0", 0, 0
}
// Revolver
Graphic "ZSREVO", 32, 24
{
XScale 1.3
YScale 1.3
Offset -5, -7
Patch "REVOX0", 0, 0
}
// Silenced Pistol
Graphic "ZSSILP", 35, 15
{
Offset 2, -7
Patch "SILPX0", 0, 0
}
// Shredder Pistol
Graphic "ZSSRPS", 20, 14
{
Offset -5, -8
Patch "SRPSX0", 0, 0
}
// Nuclear Plasma Revolver
Graphic "ZSNPRV", 25, 15
{
Offset -2, -8
Patch "NPRVX0", 0, 0
}
// Elephant Gun
Graphic "ZSELEG", 51, 13
{
XScale 1.1
YScale 1.1
Offset 10, -12
Patch "ELEGX0", 0, 0
}
// Hunting Shotgun
Graphic "ZSHUNT", 63, 15
{
XScale 1.4
YScale 1.4
Offset 11, -14
Patch "HUNTX0", 0, 0
}
// Heavy Shotgun
Graphic "ZSHSHO", 62, 16
{
XScale 1.3
YScale 1.3
Offset 13, -15
Patch "HSHOX0", 0, 0
}
// Assault Shotgun
Graphic "ZSASHO", 68, 26
{
XScale 1.4
YScale 1.4
Offset 14, -9
Patch "ASHOX0", 0, 0
}
// Plasma Shotgun
Graphic "ZSPSHO", 44, 15
{
Offset 7, -7
Patch "PSHOX0", 0, 0
}
// Shredder Shotgun
Graphic "ZSSHRS", 46, 14
{
Offset 9, -8
Patch "SHRSX0", 0, 0
}
// Gatling Gun
Graphic "ZSDGTG", 76, 21
{
XScale 1.7
YScale 1.7
Offset 12, -13
Patch "DGTGX0", 0, 0
}
// Stealth Rifle
Graphic "ZSSTEL", 50, 16
{
XScale 1.1
YScale 1.1
Offset 9, -9
Patch "STELX0", 0, 0
}
// Sniper Rifle
Graphic "ZSSNPR", 81, 21
{
XScale 1.6
YScale 1.6
Offset 11, -15
Patch "SNPRX0", 0, 0
}
// Micro Launcher
Graphic "ZSMICF", 43, 12
{
Offset 7, -11
Patch "MICFX0", 0, 0
}
// Flamethrower
Graphic "ZSFLAM", 61, 32
{
XScale 1.3
YScale 1.3
Offset 11, -2
Patch "FLAMX0", 0, 0
}
// Shrapnel Cannon
Graphic "ZSSHRC", 61, 24
{
XScale 1.4
YScale 1.4
Offset 10, -6
Patch "SHRCX0", 0, 0
}
// High Power Blaster
Graphic "ZSQBLA", 24, 16
{
Offset -2, -7
Patch "QBLAX0", 0, 0
}
// High Power Combat Pistol
Graphic "ZSQCPS", 19, 16
{
Offset -5, -7
Patch "QCPSX0", 0, 0
}
// High Power Marksman Pistol
Graphic "ZSQMRK", 21, 15
{
Offset -4, -7
Patch "QMRKX0", 0, 0
}
// High Power Handcannon
Graphic "ZSQDEA", 21, 16
{
Offset -5, -7
Patch "QDEAX0", 0, 0
}
// Nuclear Plasma Pistol
Graphic "ZSNUPP", 22, 13
{
Offset -4, -8
Patch "NUPPX0", 0, 0
}
// Tristar Blaster
Graphic "ZSTRIS", 69, 38
{
XScale 1.5
YScale 1.5
Offset 12, -1
Patch "TRISX0", 0, 0
}
// High Power Tristar Blaster
Graphic "ZSQTRI", 73, 36
{
XScale 1.6
YScale 1.6
Offset 13, -3
Patch "QTRIX0", 0, 0
}
// High Power Minigun
Graphic "ZSQMIN", 63, 29
{
XScale 1.4
YScale 1.4
Offset 10, -7
Patch "QMINX0", 0, 0
}
// High Power Laser Rifle
Graphic "ZSQLAS", 54, 22
{
XScale 1.2
YScale 1.2
Offset 11, -6
Patch "QLASX0", 0, 0
}
// High Power Nuclear Plasma Rifle
Graphic "ZSQNPL", 57, 22
{
XScale 1.2
YScale 1.2
Offset 11, -8
Patch "QNPLX0", 0, 0
}
// Nuclear BFG9000
Graphic "ZSNUKB", 55, 20
{
XScale 1.2
YScale 1.2
Offset 8, -10
Patch "NUKBY0", 0, 0
}
// High Power Uzi
Graphic "ZSQUZI", 40, 27
{
XScale 1.2
YScale 1.2
Offset 1, -7
Patch "QUZIX0", 0, 0
}
// High Power Marksman Rifle
Graphic "ZSQMRR", 35, 18
{
Offset 2, -5
Patch "QMRRX0", 0, 0
}
// High Power Vanguard Rifle
Graphic "ZSQVAN", 41, 16
{
XScale 1.1
YScale 1.1
Offset 3, -9
Patch "QVANX0", 0, 0
}
// High Power Hunting Revolver
Graphic "ZSQREV", 25, 16
{
Offset -2, -7
Patch "QREVX0", 0, 0
}
// Thompson
Graphic "ZSTGUN", 51, 21
{
XScale 1.2
YScale 1.2
Offset 8, -7
Patch "TGUNX0", 0, 0
}
// PP7
Graphic "ZSBPP7", 17, 11
{
Offset -6, -9
Patch "BPP7X0", 0, 0
}
// RC-P120
Graphic "ZSRCP1", 35, 19
{
Offset 2, -5
Patch "RCP1X0", 0, 0
}
// Super Shotgun
Graphic "ZSNSSG", 55, 11
{
XScale 1.2
YScale 1.2
Offset 11, -12
Patch "NSSGX0", 0, 0
}
// Double Chainsaw
Graphic "ZSDSAW", 62, 24
{
XScale 1.4
YScale 1.4
Offset 10, -8
Patch "DSAWX0", 0, 0
}
// Tactical Rocket Launcher
Graphic "ZSTROK", 54, 16
{
XScale 1.2
YScale 1.2
Offset 9, -11
Patch "TROKX0", 0, 0
}
// Storm Pistol
Graphic "ZSSPIS", 21, 14
{
Offset -5, -9
Patch "SPISX0", 0, 0
}
// Marksman Pistol
Graphic "ZSMRKP", 18, 13
{
Offset -6, -8
Patch "MRKPX0", 0, 0
}
// Storm Handcannon
Graphic "ZSSDEA", 22, 16
{
Offset -5, -7
Patch "SDEAX0", 0, 0
}
// Dual Uzis
Graphic "ZSSUZI", 45, 29
{
XScale 1.2
YScale 1.2
Offset 4, -4
Patch "SUZIX0", 0, 0
}
// Blaster
Graphic "ZSBLAS", 24, 15
{
Offset -2, -8
Patch "BLASX0", 0, 0
}
// Storm Nuclear Plasma Pistol
Graphic "ZSNUSP", 26, 14
{
Offset -1, -8
Patch "NUSPX0", 0, 0
}
// Plasma Pistol
Graphic "ZSCTPP", 22, 14
{
Offset -5, -8
Patch "CTPPX0", 0, 0
}
// Plasma Combat Pistol
Graphic "ZSCPP1", 27, 16
{
Offset -1, -7
Patch "CPP1X0", 0, 0
}
// Plasma Marksman Pistol
Graphic "ZSPMRP", 23, 13
{
Offset -4, -8
Patch "PMRPX0", 0, 0
}
// Plasma Handcannon
Graphic "ZSPDEA", 23, 14
{
Offset -2, -8
Patch "PDEAX0", 0, 0
}
// Plasma Uzi
Graphic "ZSPUZI", 43, 27
{
XScale 1.2
YScale 1.2
Offset 3, -7
Patch "PUZIX0", 0, 0
}
// Overcharged Blaster
Graphic "ZSOBLA", 26, 15
{
Offset -2, -8
Patch "OBLAX0", 0, 0
}
// VBFG9000
Graphic "ZSDBFG", 56, 24
{
XScale 1.3
YScale 1.3
Offset 9, -7
Patch "DBFGX0", 0, 0
}
// Focused Double Shotgun
Graphic "ZSFOCD", 38, 11
{
Offset 4, -10
Patch "FOCDX0", 0, 0
}
// Hyperblaster
Graphic "ZSHYPE", 57, 16
{
XScale 1.3
YScale 1.3
Offset 9, -10
Patch "HYPEX0", 0, 0
}
// Bulletstorm Chaingun
Graphic "ZSBSCH", 67, 23
{
XScale 1.4
YScale 1.4
Offset 12, -10
Patch "BSCHX0", 0, 0
}
// Bulletstorm Rifle
Graphic "ZSBULR", 51, 16
{
XScale 1.1
YScale 1.1
Offset 10, -9
Patch "BULRX0", 0, 0
}
// Autoshotgun
Graphic "ZSAUTS", 51, 12
{
XScale 1.2
YScale 1.2
Offset 7, -12
Patch "AUTSX0", 0, 0
}
// Auto Double Shotgun
Graphic "ZSAUTD", 54, 14
{
XScale 1.2
YScale 1.2
Offset 9, -10
Patch "AUTDX0", 0, 0
}
// Mini-Missile Pistol
Graphic "ZSFRGN", 24, 15
{
Offset -2, -8
Patch "FRGNX0", 0, 0
}
// Plasma Rifle Mk.II
Graphic "ZS2PLA", 48, 17
{
XScale 1.1
YScale 1.1
Offset 8, -9
Patch "2PLAX0", 0, 0
}
// Plasma Shotgun Mk.II
Graphic "ZSP2SH", 41, 13
{
Offset 6, -9
Patch "P2SHX0", 0, 0
}
// Nuclear Plasma Rifle Mk.II
Graphic "ZSNPII", 45, 16
{
Offset 7, -9
Patch "NPIIX0", 0, 0
}
// Nuclear Plasma Shotgun
Graphic "ZSNPSH", 48, 13
{
Offset 10, -9
Patch "NPSHX0", 0, 0
}
// Laser Shotgun
Graphic "ZSLSHT", 43, 10
{
Offset 7, -10
Patch "LSHTX0", 0, 0
}
// Grenade Launcher
Graphic "ZSGLSR", 54, 18
{
XScale 1.2
YScale 1.2
Offset 11, -10
Patch "GLSRX0", 0, 0
}
// Assault Chaingun
Graphic "ZSACHG", 56, 16
{
XScale 1.2
YScale 1.2
Offset 11, -12
Patch "ACHGX0", 0, 0
}
// Scoped Rifle
Graphic "ZSSCOP", 44, 18
{
Offset 8, -7
Patch "SCOPX0", 0, 0
}
// Assault Plasma Rifle
Graphic "ZSAPLR", 46, 14
{
Offset 8, -9
Patch "APLRX0", 0, 0
}
// Minigun
Graphic "ZSZGGG", 61, 20
{
XScale 1.4
YScale 1.4
Offset 10, -10
Patch "ZGGGX0", 0, 0
}
// Laser Rifle
Graphic "ZSLASR", 36, 12
{
Offset 5, -9
Patch "LASRX0", 0, 0
}
// Nuclear Plasma Rifle
Graphic "ZSNUKP", 47, 16
{
Offset 9, -8
Patch "NUKPX0", 0, 0
}
// Uzi
Graphic "ZSRUZI", 40, 27
{
XScale 1.2
YScale 1.2
Offset 1, -7
Patch "RUZIX0", 0, 0
}
// Burst Chaingun
Graphic "ZSPKCG", 54, 16
{
XScale 1.2
YScale 1.2
Offset 10, -11
Patch "PKCGX0", 0, 0
}
// Burst-Fire Rifle
Graphic "ZSBRIF", 45, 15
{
Offset 8, -8
Patch "BRIFX0", 0, 0
}
// Burst Plasma Rifle
Graphic "ZSBPLS", 51, 15
{
XScale 1.1
YScale 1.1
Offset 9, -9
Patch "BPLSX0", 0, 0
}
// Burst Uzi
Graphic "ZSBUZI", 39, 25
{
XScale 1.2
YScale 1.2
Offset 1, -7
Patch "BUZIX0", 0, 0
}
// Nano Shotgun
Graphic "ZSMSHO", 63, 11
{
XScale 1.3
YScale 1.3
Offset 10, -18
Patch "MSHOX0", 0, 0
}
// Nano Super Shotgun
Graphic "ZSMSSG", 55, 11
{
XScale 1.2
YScale 1.2
Offset 11, -12
Patch "MSSGX0", 0, 0
}
// Combat Pistol
Graphic "ZSOLOK", 23, 14
{
Offset -4, -8
Patch "OLOKX0", 0, 0
}
// Missile Launcher
Graphic "ZSCLAU", 93, 24
{
XScale 2.1
YScale 2.1
Offset 15, -23
Patch "CLAUX0", 0, 0
}
// Napalm Launcher
Graphic "ZSNAPA", 45, 21
{
Offset 8, -3
Patch "NAPAX0", 0, 0
}
// Combat Translocator
Graphic "ZSCTLO", 37, 15
{
Offset 4, -9
Patch "CTLOX0", 0, 0
}
// Handcannon
Graphic "ZSDEAP", 23, 16
{
Offset -4, -7
Patch "DEAPX0", 0, 0
}
// Marksman Rifle
Graphic "ZSMRKR", 52, 22
{
XScale 1.2
YScale 1.2
Offset 8, -6
Patch "MRKRX0", 0, 0
}
// Vanguard Rifle
Graphic "ZSVANR", 53, 18
{
XScale 1.2
YScale 1.2
Offset 8, -11
Patch "VANRX0", 0, 0
}
// Hunting Revolver
Graphic "ZSHREV", 25, 15
{
Offset -3, -7
Patch "HREVX0", 0, 0
}
// RC-P90
Graphic "ZSRCP9", 43, 18
{
Offset 7, -5
Patch "RCP9X0", 0, 0
}
// Jackhammer
Graphic "ZSJHAM", 50, 15
{
XScale 1.1
YScale 1.1
Offset 8, -10
Patch "JHAMX0", 0, 0
}
// Railgun
Graphic "ZSRAIL", 45, 16
{
Offset 8, -7
Patch "RAILX0", 0, 0
}
// Mysterious Magnum
Graphic "ZSMMAG", 29, 14
{
Offset 0, -9
Patch "MMAGX0", 0, 0
}
// BFG10K
Graphic "ZSBFG4", 67, 24
{
XScale 1.4
YScale 1.4
Offset 12, -10
Patch "BFG4X0", 0, 0
}
// Unknown Herald
Graphic "ZSUNKH", 16, 11
{
Offset -8, -9
Patch "UNKHX0", 0, 0
}
// Frag Shotgun
Graphic "ZSFRSH", 56, 13
{
XScale 1.2
YScale 1.2
Offset 11, -13
Patch "FRSHX0", 0, 0
}
// Quad Shotgun
Graphic "ZSSHT4", 51, 16
{
XScale 1.2
YScale 1.2
Offset 8, -12
Patch "SHT4X0", 0, 0
}
// Lightweaver
Graphic "ZSKARA", 33, 14
{
Offset 2, -10
Patch "KARAX0", 0, 0
}
// Trigun
Graphic "ZSTRIG", 29, 13
{
Offset 0, -8
Patch "TRIGX0", 0, 0
}
// Grammaton Cleric Beretta
Graphic "ZSGCBP", 24, 13
{
Offset -4, -8
Patch "GCBPX0", 0, 0
}
// Anti-Freak Jackal
Graphic "ZSAFJK", 31, 14
{
Offset 1, -8
Patch "AFJKX0", 0, 0
}
// Hellsing ARMS Casull
Graphic "ZSHSAC", 26, 14
{
Offset -2, -8
Patch "HSACX0", 0, 0
}
// Quantum Tantrum Cannon
Graphic "ZSQTCW", 29, 14
{
Offset 0, -9
Patch "QTCWX0", 0, 0
}
// Revenant Launcher
Graphic "ZSREVL", 43, 18
{
Offset 6, -7
Patch "REVLX0", 0, 0
}
// Charch's Null Pointer
Graphic "ZSNULP", 56, 16
{
XScale 1.3
YScale 1.3
Offset 9, -13
Patch "NULPX0", 0, 0
}
// Particle Beam Cannon
Graphic "ZSPBCN", 52, 16
{
XScale 1.2
YScale 1.2
Offset 7, -11
Patch "PBCNX0", 0, 0
}
// Plasma Redirection Cannon
Graphic "ZSPRDC", 65, 27
{
XScale 1.5
YScale 1.5
Offset 9, -9
Patch "PRDCX0", 0, 0
}
// Steel Beast
Graphic "ZSSTBE", 71, 13
{
XScale 1.5
YScale 1.5
Offset 14, -18
Patch "STBEX0", 0, 0
}
// Suss Gun
Graphic "ZSSUSS", 77, 50
{
XScale 1.7
YScale 1.7
Offset 13, 0
Patch "SUSSX0", 0, 0
}
// MIRV Launcher
Graphic "ZSMIRV", 54, 19
{
XScale 1.1
YScale 1.1
Offset 4, -8
Patch "MIRVX0", 0, 0
}
// MA-75B Assault Rifle
Graphic "ZSMA75", 121, 55
{
XScale 3.0
YScale 3.0
Offset 15, -25
Patch "MA75X0", 0, 0
}
// WSTE-M5 Shotgun
Graphic "ZSWSTE", 83, 33
{
XScale 2.5
YScale 2.5
Offset 5, -25
Patch "WSTEX0", 0, 0
}
// Widowmaker SMG
Graphic "ZSWSMG", 48, 21
{
XScale 1.2
YScale 1.2
Offset 6, -8
Patch "WSMGX0", 0, 0
}
// Chameleon Rifle
Graphic "ZSCRM1", 52, 21
{
XScale 1.2
YScale 1.2
Offset 6, -9
Patch "CRM1X0", 0, 0
}
// Nanomachic Armament Generator
Graphic "ZSNAG0", 26, 20
{
Offset -2, -3
Patch "NAG0X0", 0, 0
}
// Nuclear Onslaught
Graphic "ZSNKO0", 57, 57
{
XScale 1.3
YScale 1.3
Offset 10, 9
Patch "NKO0X0", 0, 0
}
// Death's Gaze
Graphic "ZSDGAZ", 21, 15
{
Offset -5, -6
Patch "DGAZX0", 0, 0
}
// Hell's Reign
Graphic "ZSHELR", 74, 23
{
XScale 1.6
YScale 1.6
Offset 13, -10
Patch "HELRX0", 0, 0
}
// Soulstorm Rifle
Graphic "ZSSOLD", 54, 20
{
XScale 1.2
YScale 1.2
Offset 11, -8
Patch "SOLDX0", 0, 0
}
// Unmaker
Graphic "ZSUNMA", 80, 18
{
XScale 1.6
YScale 1.6
Offset 10, -14
Patch "UNMAX0", 0, 0
}
// Judge of the Dead
Graphic "ZSJOTD", 38, 12
{
Offset 5, -7
Patch "JOTDX0", 0, 0
}
// Hurricane Cannon
Graphic "ZSHURR", 40, 19
{
Offset 5, -4
Patch "HURRX0", 0, 0
}
// Neural Stunner
Graphic "ZSNEUR", 15, 11
{
Offset -7, -10
Patch "NEURA0", 0, 0
}
// Baron Blaster
Graphic "ZSBABL", 23, 15
{
Offset -3, -8
Patch "BABLX0", 0, 0
}
// Reality Distortion Array
Graphic "ZSRD1N", 50, 22
{
XScale 1.1
YScale 1.1
Offset 9, -6
Patch "RD1NX0", 0, 0
}
// BFG Infinity
Graphic "ZSBFGI", 55, 20
{
XScale 1.2
YScale 1.2
Offset 11, -8
Patch "BFGIX0", 0, 0
}
// Rigelatin Assault Weapon
Graphic "ZSDN2R", 56, 10
{
XScale 1.2
YScale 1.2
Offset 11, -12
Patch "DN2RX0", 0, 0
}
// Ripper
Graphic "ZSRIPP", 85, 19
{
XScale 1.8
YScale 1.8
Offset 17, -15
Patch "RIPPX0", 0, 0
}
// Biggest Fucking Gun
Graphic "ZSPRCG", 51, 22
{
XScale 1.2
YScale 1.2
Offset 7, -8
Patch "PRCGX0", 0, 0
}
// Mother-In-Law
Graphic "ZSMOTH", 62, 18
{
XScale 1.4
YScale 1.4
Offset 10, -13
Patch "MOTHX0", 0, 0
}
// Autocannon
Graphic "ZSAUTO", 72, 22
{
XScale 1.6
YScale 1.6
Offset 13, -11
Patch "AUTOX0", 0, 0
}
// Plasma Refractor
Graphic "ZSPLRF", 52, 17
{
XScale 1.2
YScale 1.2
Offset 8, -10
Patch "PLRFX0", 0, 0
}
// Cluster Bomb Launcher
Graphic "ZSCLUB", 44, 19
{
Offset 7, -5
Patch "CLUBX0", 0, 0
}
// Megaton Shotgun
Graphic "ZSMEGS", 48, 20
{
XScale 1.1
YScale 1.1
Offset 8, -6
Patch "MEGSX0", 0, 0
}
// Conqueror Shotgun
Graphic "ZSCONQ", 55, 28
{
XScale 1.2
YScale 1.2
Offset 9, -6
Patch "CONQX0", 0, 0
}
// Voltgun
Graphic "ZSVOLT", 40, 15
{
Offset 5, -8
Patch "VOLTX0", 0, 0
}
// Super Machinegun
Graphic "ZSSMAC", 58, 13
{
XScale 1.3
YScale 1.3
Offset 10, -13
Patch "SMACX0", 0, 0
}
// Gauss Rifle
Graphic "ZSGAUS", 50, 19
{
XScale 1.1
YScale 1.1
Offset 10, -7
Patch "GAUSX0", 0, 0
}
// Anti-Materiel Rifle
Graphic "ZSAMRF", 75, 18
{
XScale 1.6
YScale 1.6
Offset 14, -12
Patch "AMRFX0", 0, 0
}
// Zeus Cannon
Graphic "ZSZEUS", 55, 30
{
XScale 1.2
YScale 1.2
Offset 9, 0
Patch "ZEUSX0", 0, 0
}
// Energy Saw
Graphic "ZSESAW", 45, 26
{
Offset 7, 1
Patch "ESAWX0", 0, 0
}
// Plascharge Launcher
Graphic "ZSPCHL", 47, 16
{
XScale 1.1
YScale 1.1
Offset 7, -10
Patch "PCHLX0", 0, 0
}
// Plasma Cannon
Graphic "ZSPLSC", 67, 16
{
XScale 1.5
YScale 1.5
Offset 12, -14
Patch "PLSCX0", 0, 0
}
// Heavy Pulse Blaster
Graphic "ZSHBLA", 29, 14
{
Offset 1, -9
Patch "HBLAX0", 0, 0
}
// Laser Minigun
Graphic "ZSLMIN", 56, 15
{
XScale 1.3
YScale 1.3
Offset 8, -12
Patch "LMINX0", 0, 0
}
// Demolition Ammo Minigun
Graphic "ZSDMIN", 52, 22
{
XScale 1.2
YScale 1.2
Offset 8, -8
Patch "DMINX0", 0, 0
}
// Defense Drone Launcher
Graphic "ZSDDRL", 38, 20
{
Offset 4, -2
Patch "DDRLX0", 0, 0
}
// Incineration Device Launcher
Graphic "ZSIDLA", 47, 24
{
XScale 1.1
YScale 1.1
Offset 7, -3
Patch "IDLAX0", 0, 0
}
// Nanomachic Pistol
Graphic "ZSMPIS", 23, 15
{
Offset -4, -7
Patch "MPISX0", 0, 0
}
// Nanomachic Battle Rifle
Graphic "ZSMBTR", 46, 16
{
Offset 8, -6
Patch "MBTRX0", 0, 0
}
// Nanomachic Rocket Launcher
Graphic "ZSMROK", 62, 16
{
XScale 1.3
YScale 1.3
Offset 12, -12
Patch "MROKX0", 0, 0
}
// Nanomachic Tristar Blaster
Graphic "ZSMTRI", 69, 38
{
XScale 1.5
YScale 1.5
Offset 12, -1
Patch "MTRIX0", 0, 0
}
// Demolition Ammo Pistol
Graphic "ZSDPIS", 23, 15
{
Offset -4, -7
Patch "DPISX0", 0, 0
}
// Demolition Ammo Chaingun
Graphic "ZSDCHG", 51, 17
{
XScale 1.1
YScale 1.1
Offset 10, -8
Patch "DCHGX0", 0, 0
}
// Demolition Ammo Battle Rifle
Graphic "ZSDEMR", 46, 16
{
Offset 8, -6
Patch "DEMRX0", 0, 0
}
// Demolition Ammo Combat Pistol
Graphic "ZSDGLK", 23, 14
{
Offset -6, -7
Patch "DGLKX0", 0, 0
}
// Demolition Ammo Handcannon
Graphic "ZSDDEA", 21, 14
{
Offset -6, -7
Patch "DDEAX0", 0, 0
}
// Demolition Ammo Uzi
Graphic "ZSDUZI", 40, 27
{
XScale 1.2
YScale 1.2
Offset 1, -7
Patch "DUZIX0", 0, 0
}
// Triad Cannon
Graphic "ZSTRID", 84, 30
{
XScale 1.8
YScale 1.8
Offset 16, -13
Patch "TRIDX0", 0, 0
}
// Longhorn Revolver
Graphic "ZSLONG", 38, 21
{
Offset 5, -4
Patch "LONGX0", 0, 0
}
// Lucifer Cannon
Graphic "ZSLCFG", 73, 27
{
XScale 1.6
YScale 1.6
Offset 13, -12
Patch "LCFGX0", 0, 0
}
// Direct Hit
Graphic "ZSDHTG", 71, 22
{
XScale 1.5
YScale 1.5
Offset 13, -12
Patch "DHTGX0", 0, 0
}