Simon Volpert zdoomrl / master zetashop / Textures.misc
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// ZDoomRL - Gameplay Modifications for DoomRL Arsenal
// Author: Simon Volpert <simon@simonvolpert.com>
// Project page: https://simonvolpert.com/zdoomrl/
// This program is free software, released under the MIT license. See the LICENSE file for more information

Graphic "ZSDOT", 6, 6
{
	Offset -11, -12
	Patch "DOT", 0, 0
}

Graphic "ZSBAR", 32, 6
{
	XScale 0.1
	Patch "GREENBAR", 0, 0
}

Graphic "ZSFLASH", 32, 24
{
	XScale 0.1
	YScale 0.1
	Patch "GREEN", 0, 0
}

Graphic "ZSBOX", 34, 34
{
	XScale 0.7
	YScale 0.7
	Offset 7, 7
	Patch "PARM", 0, 0
	Patch "PARM2", 0, 0
}

Graphic "ZSEYE0", 48, 48
{
	XScale 1.6
	YScale 1.6
	Offset 2, 0
	Graphic "CEYEA0", 0, 0
}

Graphic "ZSEYE1", 48, 48
{
	XScale 1.6
	YScale 1.6
	Offset 2, 0
	Graphic "CEYEB0", 0, 1
}

Graphic "ZSEYE2", 48, 48
{
	XScale 1.6
	YScale 1.6
	Offset 2, 0
	Graphic "CEYEC0", 0, 0
}

Graphic "ZSMEGA0", 25, 25
{
	Offset -2, -1
	Patch "MEGAA0", 0, 0
}

Graphic "ZSMEGA1", 25, 25
{
	Offset -2, -1
	Patch "MEGAB0", 0, 0
}

Graphic "ZSMEGA2", 25, 25
{
	Offset -2, -1
	Patch "MEGAC0", 0, 0
}

Graphic "ZSMEGA3", 25, 25
{
	Offset -2, -1
	Patch "MEGAD0", 0, 0
}

Graphic "ZSMMAP0", 28, 27
{
	Patch "MMAPA0", 0, 0
}

Graphic "ZSMMAP1", 28, 27
{
	Patch "MMAPB0", 0, 0
}

Graphic "ZSMMAP2", 28, 27
{
	Patch "MMAPC0", 0, 0
}

Graphic "ZSMMAP3", 28, 27
{
	Patch "MMAPD0", 0, 0
}

Graphic "ZSSUPP", 44, 18
{
	Offset 7, -6
	Patch "SUPPA0", 0, 0
}

Graphic "ZSBPK1", 22, 29
{
	Offset -3, 0
	Patch "BPK1A0", 0, 0
}

Graphic "ZSBPK2", 24, 30
{
	Offset -2, 1
	Patch "BPK2A0", 0, 0
}

Graphic "ZSBPK3", 28, 29
{
	Offset -1, 0
	Patch "BPK3A0", 0, 0
}

Graphic "ZSBPK4", 27, 29
{
	Offset -3, 0
	Patch "BPK4A0", 0, 0
}

Graphic "ZSBPK5", 26, 29
{
	Offset -1, 0
	Patch "BPK5A0", 0, 0
}

Graphic "ZSBG", 204, 120
{
	Patch "SKYTEST", -385, 0
	{
		Blend "#000000", 0.9
	}
}

Graphic "ZSBLUPA", 28, 27
{
	Patch "BLUPA0", 0, 0
}

Graphic "ZSBLUPB", 28, 27
{
	Patch "BLUPB0", 0, 0
}

Graphic "ZSBLUPC", 28, 27
{
	Patch "BLUPC0", 0, 0
}

Graphic "ZSBLUPD", 28, 27
{
	Patch "BLUPD0", 0, 0
}

Graphic "ZSBLUPE", 28, 27
{
	Patch "BLUPE0", 0, 0
}

Graphic "ZSBLUPF", 28, 27
{
	Patch "BLUPF0", 0, 0
}

Graphic "ZSBLUPG", 28, 27
{
	Patch "BLUPG0", 0, 0
}

Graphic "ZSBLUPH", 28, 27
{
	Patch "BLUPH0", 0, 0
}

Graphic "ZSBLUPI", 28, 27
{
	Patch "BLUPI0", 0, 0
}

Graphic "ZSBLUPJ", 28, 27
{
	Patch "BLUPJ0", 0, 0
}

Graphic "ZSBLUPK", 28, 27
{
	Patch "BLUPK0", 0, 0
}

Graphic "ZSBLUPL", 28, 27
{
	Patch "BLUPL0", 0, 0
}

Graphic "ZSBLUPM", 28, 27
{
	Patch "BLUPM0", 0, 0
}

Graphic "ZSBLUPN", 28, 27
{
	Patch "BLUPN0", 0, 0
}

Graphic "ZSBLUPO", 28, 27
{
	Patch "BLUPO0", 0, 0
}

Graphic "ZSBLUPP", 28, 27
{
	Patch "BLUPP0", 0, 0
}

Graphic "ZSBLUPQ", 28, 27
{
	Patch "BLUPQ0", 0, 0
}

Graphic "ZSBLUPR", 28, 27
{
	Patch "BLUPR0", 0, 0
}

Graphic "ZSBLUPS", 28, 27
{
	Patch "BLUPS0", 0, 0
}

Graphic "ZSBLUPT", 28, 27
{
	Patch "BLUPT0", 0, 0
}

Graphic "ZSBLUPU", 28, 27
{
	Patch "BLUPU0", 0, 0
}

Graphic "ZSPHS3", 32, 52
{
	XScale 2.2
	YScale 2.2
	Offset -17, -5
	Patch "PHS3I0", 0, 0
}

Graphic "ZSPHS4", 35, 56
{
	XScale 2.3
	YScale 2.3
	Offset -17, -5
	Patch "PHS4I0", 0, 0
}

Graphic "ZSUTRL", 35, 63
{
	XScale 2.5
	YScale 2.5
	Offset -22, -5
	Patch "PHS2A0", 0, 0
	{
		Translation "192:207=112:127"
	}
}

Sprite "ZUTRL0", 35, 63
{
	Offset 20, 61
	Patch "PHS2A0", 0, 0
	{
		Translation "192:207=112:127"
	}
}

// Random skull spawner
Graphic "ZSSKUL", 48, 48
{
	Offset 2, 0
	Patch "ISKLK0", 14, 0
	Patch "ISKLG0", 7, 7
	Patch "ISKLI0", 0, 14
}
Graphic "ZSSKVL", 48, 48
{
	Offset 2, 0
	Patch "ISKLL0", 14, 0
	Patch "ISKLH0", 7, 7
	Patch "ISKLJ0", 0, 14
}