// ZDoomRL - Gameplay Modifications for DoomRL Arsenal
// Author: Simon Volpert <simon@simonvolpert.com>
// Project page: https://simonvolpert.com/zdoomrl/
// This program is free software, released under the MIT license. See the LICENSE file for more information
Graphic "ZSDOT", 6, 6
{
Offset -11, -12
Patch "DOT", 0, 0
}
Graphic "ZSBAR", 32, 6
{
XScale 0.1
Patch "GREENBAR", 0, 0
}
Graphic "ZSFLASH", 32, 24
{
XScale 0.1
YScale 0.1
Patch "GREEN", 0, 0
}
Graphic "ZSBOX", 34, 34
{
XScale 0.7
YScale 0.7
Offset 7, 7
Patch "PARM", 0, 0
Patch "PARM2", 0, 0
}
Graphic "ZSEYE0", 48, 48
{
XScale 1.6
YScale 1.6
Offset 2, 0
Graphic "CEYEA0", 0, 0
}
Graphic "ZSEYE1", 48, 48
{
XScale 1.6
YScale 1.6
Offset 2, 0
Graphic "CEYEB0", 0, 1
}
Graphic "ZSEYE2", 48, 48
{
XScale 1.6
YScale 1.6
Offset 2, 0
Graphic "CEYEC0", 0, 0
}
Graphic "ZSMEGA0", 25, 25
{
Offset -2, -1
Patch "MEGAA0", 0, 0
}
Graphic "ZSMEGA1", 25, 25
{
Offset -2, -1
Patch "MEGAB0", 0, 0
}
Graphic "ZSMEGA2", 25, 25
{
Offset -2, -1
Patch "MEGAC0", 0, 0
}
Graphic "ZSMEGA3", 25, 25
{
Offset -2, -1
Patch "MEGAD0", 0, 0
}
Graphic "ZSMMAP0", 28, 27
{
Patch "MMAPA0", 0, 0
}
Graphic "ZSMMAP1", 28, 27
{
Patch "MMAPB0", 0, 0
}
Graphic "ZSMMAP2", 28, 27
{
Patch "MMAPC0", 0, 0
}
Graphic "ZSMMAP3", 28, 27
{
Patch "MMAPD0", 0, 0
}
Graphic "ZSSUPP", 44, 18
{
Offset 7, -6
Patch "SUPPA0", 0, 0
}
Graphic "ZSBPK1", 22, 29
{
Offset -3, 0
Patch "BPK1A0", 0, 0
}
Graphic "ZSBPK2", 24, 30
{
Offset -2, 1
Patch "BPK2A0", 0, 0
}
Graphic "ZSBPK3", 28, 29
{
Offset -1, 0
Patch "BPK3A0", 0, 0
}
Graphic "ZSBPK4", 27, 29
{
Offset -3, 0
Patch "BPK4A0", 0, 0
}
Graphic "ZSBPK5", 26, 29
{
Offset -1, 0
Patch "BPK5A0", 0, 0
}
Graphic "ZSBG", 204, 120
{
Patch "SKYTEST", -385, 0
{
Blend "#000000", 0.9
}
}
Graphic "ZSBLUPA", 28, 27
{
Patch "BLUPA0", 0, 0
}
Graphic "ZSBLUPB", 28, 27
{
Patch "BLUPB0", 0, 0
}
Graphic "ZSBLUPC", 28, 27
{
Patch "BLUPC0", 0, 0
}
Graphic "ZSBLUPD", 28, 27
{
Patch "BLUPD0", 0, 0
}
Graphic "ZSBLUPE", 28, 27
{
Patch "BLUPE0", 0, 0
}
Graphic "ZSBLUPF", 28, 27
{
Patch "BLUPF0", 0, 0
}
Graphic "ZSBLUPG", 28, 27
{
Patch "BLUPG0", 0, 0
}
Graphic "ZSBLUPH", 28, 27
{
Patch "BLUPH0", 0, 0
}
Graphic "ZSBLUPI", 28, 27
{
Patch "BLUPI0", 0, 0
}
Graphic "ZSBLUPJ", 28, 27
{
Patch "BLUPJ0", 0, 0
}
Graphic "ZSBLUPK", 28, 27
{
Patch "BLUPK0", 0, 0
}
Graphic "ZSBLUPL", 28, 27
{
Patch "BLUPL0", 0, 0
}
Graphic "ZSBLUPM", 28, 27
{
Patch "BLUPM0", 0, 0
}
Graphic "ZSBLUPN", 28, 27
{
Patch "BLUPN0", 0, 0
}
Graphic "ZSBLUPO", 28, 27
{
Patch "BLUPO0", 0, 0
}
Graphic "ZSBLUPP", 28, 27
{
Patch "BLUPP0", 0, 0
}
Graphic "ZSBLUPQ", 28, 27
{
Patch "BLUPQ0", 0, 0
}
Graphic "ZSBLUPR", 28, 27
{
Patch "BLUPR0", 0, 0
}
Graphic "ZSBLUPS", 28, 27
{
Patch "BLUPS0", 0, 0
}
Graphic "ZSBLUPT", 28, 27
{
Patch "BLUPT0", 0, 0
}
Graphic "ZSBLUPU", 28, 27
{
Patch "BLUPU0", 0, 0
}
Graphic "ZSPHS3", 32, 52
{
XScale 2.2
YScale 2.2
Offset -17, -5
Patch "PHS3I0", 0, 0
}
Graphic "ZSPHS4", 35, 56
{
XScale 2.3
YScale 2.3
Offset -17, -5
Patch "PHS4I0", 0, 0
}
Graphic "ZSUTRL", 35, 63
{
XScale 2.5
YScale 2.5
Offset -22, -5
Patch "PHS2A0", 0, 0
{
Translation "192:207=112:127"
}
}
Sprite "ZUTRL0", 35, 63
{
Offset 20, 61
Patch "PHS2A0", 0, 0
{
Translation "192:207=112:127"
}
}
// Random skull spawner
Graphic "ZSSKUL", 48, 48
{
Offset 2, 0
Patch "ISKLK0", 14, 0
Patch "ISKLG0", 7, 7
Patch "ISKLI0", 0, 14
}
Graphic "ZSSKVL", 48, 48
{
Offset 2, 0
Patch "ISKLL0", 14, 0
Patch "ISKLH0", 7, 7
Patch "ISKLJ0", 0, 14
}